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Technology Themes

Page history last edited by Meredith Bates 11 years, 3 months ago

Working in pairs, please add an emerging technology theme to our table with a brief description and evidence.  These articles don't need to be scholarly ones (though they can be) but they should support one another to offer a basis for your claim.



Technology Theme  Description  Articles/Evidence  Your Names
The Game-ification of Everything
It seems that there is increasing evidence of the power of video games as educational and pro-social tools for learners of all ages.  We also see increasing experimentation among designers, developers, and educators and a willingness to blend gaming and learning.


  • Bavelier and Green show video games improve visual attention and perception and highlight the long-term implications of this: 


  • The Games for Change organization represents a growing movement to promote harnessing the power of gaming for education and social change:



Alexis & Emily
Wireless Power  Emerging approaches to wireless power transmission will free electrical devices from having to be physically plugged in, and are poised to have as significant an impact on personal electronics as Wi-Fi had on Internet use.   

wireless power is possible: http://web.mit.edu/isn/newsandevents/wireless_power.html

early incarnation examples:  http://www.gizmag.com/tag/wireless-charging/

June & Manuel 
Context Collapse 

The ability of social media to bring together audiences from various points of an individual's life. A positive effect can be the power of collaboration or crowd sourcing, particularly in the case of seeking help from a large network of people. A negative effect might be the persistence of identity across various contexts or social surveillance. The reality of context collapse due to social media influence on everyday life is something that children have to deal with in constructing identity and considering the persistance of their identity over time. 


Erving Goffman spoke to the presentation of self in identity construction back in 1959, laying groundwork for contemporary researchers to look at how identity is co-constructed through social media outlets and across various audiences: Presentation of Self in Everyday Life, Introduction


Michael Wesch looks at YouTube as a tool of self awareness and a way of fostering "deep and loose" connections. YouTube and You


Alice Marwick and danah boyd focus on Twitter and what happens when multiple audiences are collapsed into a single context. I tweet honestly, I tweet passionately


Alice Marwick discusses the impact of social surveillance on youth, focusing on Twitter usage. Social surveillance implies the ability of people to covertly learn about others and changes their perception of power structures. The Public Domain: Social Surveillance in Everyday Life


Gaming and transformational play
Meaningful, high-impact games can have an affect on student achievement. Combine that with transformational play where the student takes on the role of a protagonist and employs complex understandings to solve problems and it can become even more powerful. 

To work well, games have to be high-impact, not drill-and-kill: http://www.eric.ed.gov/PDFS/ED484796.pdf 

On transformational play: http://edr.sagepub.com/content/39/7/525.full.pdf+html 

MOOC (Massive Open Online Course)  http://www.youtube.com/watch?v=eW3gMGqcZQc 

Is there potential to combine constructivism and technology? 




Socially Aware Machines 

As interface designers come to better understand human-computer interaction and become more adept at designing for the competencies and cognition of the individual, the next frontier in technological experience design will explore computer-human interactions and how to blend technologies more seamlessly into the social fabric. We will see the rise of responsive, social technologies that can literally learn from social interaction in much the same way young children do - and that can, if not feel, at least passably fake emotion. Technology may move from being our constant companion, to our confidant, to our best friend.

Of special note to our work is the notion that this trend may be both an effect and a driver of the increased presence of women in technology. Girls show a particular affinity for social phenomena, and social machines will likely capture their interest in a way that traditional robots and computers have not.





Heidi & Joy 
Personal Analytics - Quantified Self

There will be more and more services, like that of 23andme that will allow people to have in-depth knowledge of their medical history, based on DNA and ancestry. In conjunction with the internet of things, we will see more devices like Nike Fuel Band and FitBit that give people real time stats on actions and behaviors (fitness, sleep, eating, work, posture, etc) predicting quite accurately life span, and chance of getting different diseases (cancer, cardio vascular disease, etc.)



See links on the left.


Paul Graham's- Frighteningly Ambitious Startup Ideas


See #7- Ongoing Diagnosis




Jessie Arora 


"The Internet of Things" By 2025 there will be around 50 billion networked devices in the world - there will be 7-8 billion people. Devices will connect to one another in ways that we cannot imagine and perhaps cannot fully control.  How will learners of all ages develop conceptual models for this interconnected world? What are the metaphors that we can use to help? Cisco White Paper, The Internet of Things Dan Gilbert 
Mobile Technology Dominates

Mobile technology dominates. The pc is not sustainable in developing countries and basic cell phones Texting, digital music and financial interactions are being used on the cell phone as the primary device for communication and the growing global trend.

Handsets are getting thinner and more versatile

The Future of Cell Phones



Mary Meeker's (KPCB) 2012 Internet Trends (tons of mobile)

http://www.kpcb.com/insights/2012-internet-trends  (added by JA)

Ami Mehta
Living in a Filter Bubble Wikipedia describes the Filter Bubble phenomenon well: "filter bubble is a term coined by internetactivistEli Pariser in his book by the same name to describe a phenomenon in which websites use algorithmsto selectively guess what information a user would like to see, based on information about the user (such as location, past click behaviour and search history). As a result, websites tend to show only information which agrees with the user's past viewpoint, effectively isolating the user in a bubble that tends to exclude contrary information. Prime examples are Google's personalized search results and Facebook's personalized news stream. According to Pariser, users get less exposure to conflicting viewpoints and are isolated intellectually in their own informational bubble."

The issue associated with this issue is that it could encourage people to become increasingly more closed-minded if all the information we get from internet related sources (increasingly the sources relied most heavily upon for information of all kinds) is based on what Google and other algorithms think we'll like, then we will get an increasingly warped and unrepresentative view of the world.  One could argue that some news channels like Fox News or the Wall Street Journal are biased, but the argument is that the filter bubble is much less of a conscious choice by the consumer and potentially much more isolating. 


Wikipedia Page: http://en.wikipedia.org/wiki/Filter_bubble


The Book: http://www.amazon.com/The-Filter-Bubble-Internet-Hiding/dp/1594203008


The TED Talk: http://www.ted.com/talks/eli_pariser_beware_online_filter_bubbles.html 


The Blog: www.thefilterbubble.com 

Meredith Bates 



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